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Olympic Hockey

Williams • 1972 • em

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Quickie Version

UTAD until the center bumper is lit, then hit that bumper all day.

Go-To Flipper

Balanced

Skill Shot

make either the “A” or “B” lane at the top. The A lights the yellow upper left and lower right bumpers; B lights the red upper right and lower left bumpers. Getting both A and B on the same ball opens the ball save gate at the right outlane.

Full Rules

This game, despite being focused on “scoring goals,” is really about lighting and scoring bumpers, especially the center one.

Hitting either of the stand-up targets just outside the bottom of the top A and B lanes scores 1000 and raises the center ball save post. Hitting the white rollover button not far above the center post lowers it.

Advancing to score a goal is achieved by the A and B lanes, which give three advances each, the top and center bumpers, the rollover buttons arcing from right to left across the center of the machine and the side lanes (which also reset you to center ice after you score a goal – see below).

The main reason you want to score a goal is to light the center bumper for 1,000. That and those “up post” stand-up targets are the largest sources of points on the game. The tricky part happens after you score a goal: if the ball goes through either side lane that says “start at center ice,” play for the next goal begins and the bumper is turned off, back to just 100 points. (The yellow and red bumpers are not affected by this, they stay on if lit.) Your objective is thus to advance to score a goal, then get as many hits on that center bumper as you can before the ball randomly goes into either side lane to turn it off or drains. Everything resets each ball. Of course flipping the ball up towards the bumpers might also get you some accidental up post hits, which is good, too.

While going UTAD, shoot for the gaps just outside the outer bumpers; this is safer than shooting into the bumper complex itself and should lead to a good amount of action. When flipping at the 1000 bumper, hit the edges of it so the ball skips off it and continues upward where it can bounce around more. Hitting the bottom of the bumper can drain.

Playfield Risk

Nowhere to hide here, everything can be dangerous. When a ball falls towards the slingshots, try to gauge how hard the slingshot kick will be based on the ball’s speed to see if you want to try to enhance or deaden the kick.

External Links

Machine Information

Olympic Hockey backglass
Name
Olympic Hockey
Manufacturer
Williams
Year
1972
Type
em
Display
reels
Players
2