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Conquest 200

Playmatic • 1976 • em

G4E88-MLEo0

Quickie Version

hit the two red targets, then Up Top until your bonus is maxed. Next, get the A-B-C targets for double bonus, then UTAD via the orbits. Shoot the center stand-up if lit for Add Bonus or for Extra Ball (if you can play EBs).

Go-To Flipper

balanced

Skill Shot

get the lit lane at the top.

Full Rules

My thanks to the Delaware Pinball Collective for providing me with the bulk of the rules for this game. I have fleshed out additional details based on watching game play of it during their all-EM tournament on 12/27/25.

The first and simpler major point source here is the top lit lane, worth 50,000. One of those two top lanes is always lit for 50K, so any shot up top has a chance of good value with some nudging. Which lane is lit changes when the ball hits either of the little white rollover knobs near the sides of those lanes. Getting the lit top lane also lights the bumpers, hence the importance of getting it on the plunge. The bumper lights reset each ball when the ball goes over the switch near the top of the plunger lane.

The two targets on the sides of the center block connecting the spinners have multiple functions. Each one lights the orbit shot on the same side of the machine to add a bonus when hit. Getting both targets lights the center stand-up target to award the current “spin” item. The current spin award changes when you hit either spinner. Five of the positions award 6,000 points, two award an Extra Ball, and two award “Add Bonus.” We’ll see what that means below. Spin awards are available for the rest of the ball but reset each ball.

Bonus is a bit complicated. Base bonus is built up by the return lanes (always), the center stand-up target (always), and by orbits when lit, with a maximum of 100,000. Completing the three A-B-C stand-up targets gives you double bonus. For triple bonus, it’s a multi-step affair. You have to collect one of the Spin “Add Bonus” awards and also achieve double bonus; I noticed during game play that you can do these in either order. Doing both doesn’t immediately give you triple bonus, it simply lights either the right outlane or the left orbit to do so. (The “quick tips” sheet of DPC says it awards triple bonus, but the gameplay showed it merely lights the outlane or orbit, and not both; I suspect you need two “Add Bonus” awards to light both). Maximum bonus with multiplier is therefore 300K.

Strategy appears to be to get the A-B-C and the two side targets to light the orbits and the Spin award, then UTAD for possible 50,000 lanes until the Spin award is lit for Extra Ball, if you can play it, or for Add Bonus to light your Triple opportunity. If the Triple option that lights first is the left orbit, shoot it a.s.a.p. If it lights the right outlane instead, continue UTAD for 50Ks until you can try to get a second Add Bonus award to light the orbit and shoot the orbit then.

Playfield Risk

rebounds off of the necessary targets and unlucky feeds out of the bumpers. Balls rolling down the orbits tend to be safe.

External Links

Machine Information

Conquest 200 backglass
Name
Conquest 200
Manufacturer
Playmatic
Year
1976
Type
em
Display
reels
Players
1