Quickie Version
When the center stand-up target has matching green and yellow lights, shoot it, otherwise UTAD.
Go-To Flipper
Balanced
Skill Shot
get any top lane you don’t already have.
Full Rules
Pretty basic. Color-and-number coded top lanes light the corresponding colored bumpers and upper side lanes beneath when made. The more lit, the better, but you can only get one on the plunge.
The primary point-maker here, other than just bumper-love and getting lucky with an up-one-top-lane-down-another bounce off the bumpers, is the center target. The center target is worth 100 points, except when the green and yellow lights below it are on the same row; it then awards an add-a-ball. Each green or yellow bumper you hit raises the light below the center target for that color one notch. Getting them to match and then hitting the target is the only partly skill-based play on the game. If you’re looking for a “coin-flip” game against a superior opponent, this is a good one to pick.
The other way to add a ball is by completing the 1-2-3-4 lanes.
Playfield Risk
Mostly bad feeds out of the bumpers down the middle or into the slings. The side lanes can also put the ball into the slings leading to a side drain. Do your best to avoid hitting a bumper or the bottom of the lane dividers next to them face-on.
External Links
Machine Information

- Name
- Flipper Fair
- Manufacturer
- Gottlieb
- Year
- 1961
- Type
- em
- Display
- reels
- Players
- 1