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Cue-T

Williams • 1968 • em

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Quickie Version

Center horseshoe shot if easy for you and feed out of it is safe, otherwise UTAD.

Go-To Flipper

Balanced

Full Rules

This is the add-a-ball version of Miss-O. Point values are 10 times higher, but game play is essentially the same.

Skill Shot is the center lane for 2000 points. While the ball is up in the bumpers, try to nudge it into hitting the top left “A” and top right “D” yellow stand-up targets to light the bumpers. After that, shoot the center horseshoe shot [5000 points] when you can, go up top when you can’t. The horseshoe shot is pretty narrow, so if you’re not sure you’re accurate enough, stick with UTAD. Likewise, if the feed when the ball comes out of the horseshoe is bad, avoid it.

Balls can and do sometimes come back up into play after dropping into the zone around the bottom center bumper. Try not to flip when the ball is in there unless the ball is clearly above the edge of the flipper [in the unpainted wood area]. If you flip at the wrong time, the ball can drain under the flipper for zero points. If it drains down one of the three center lanes [ideally the middle one], at least you’ll get points.

The “mystery shot” saucer advances randomly between 1 and 5 balls.

Playfield Risk

Bad feeds from the top and unlucky action (or too weak action) from the bottom center bumper. Not much you can do about any of it. Missed shots at the horseshoe and center target are trouble.

External Links

Machine Information

Cue-T backglass
Name
Cue-T
Manufacturer
Williams
Year
1968
Type
em
Display
reels
Players
1