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Stellar Wars

Williams • 1979 • ss

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Quickie Version

UTAD unless you only need one more drop target in a bank of them, then finish the targets.

Go-To Flipper

Balanced

Full Rules

One more bonus plus spinner game. Base bonus is built up from all drop targets and lanes, going up to 29K. Bonus multiplier is raised by completing the top 1-2-3-4 lanes, which are not changeable, or completing either STELLAR or WARS. Bonus multiplier goes up to 5X for 145K. Bonus multiplier and partially completed 1-2-3-4 lane sets are held across balls; Stellar Wars letters reset.

Completing the upper right drop target 3-bank three times lights the spinners. Shooting at the drops from the flippers is more dangerous than you’d think, though, as rebounds down the middle are not uncommon.

Center targets advance the left saucer value, but this is generally not worth doing. If you do happen to get the saucer value up to 10K, go ahead and shoot it.

Bumpers are tri-valued: 100 unlit, 1000 lit, 2000 flashing. Completing the left side drop target 3-bank once lights them; twice flashes them. When you have flashing bumpers, making the spinner shot to the top is even better since that feeds the bumpers.

General strategy is UTAD via the spinners even before they’re lit to get bonus base and multipliers from 1-2-3-4. Don’t bother with other things unless random shots and bounces have gotten you close to completing them.

Be careful when the ball is near the WARS letters; the return lane divider heights are staggered, so balls not going cleanly into a return lane may rattle into the outlane on you.

Playfield Risk

Most drains start with top bumper area exits that hit a slingshot, inlane divider or drain directly. Rebounds from any target shots will go out of control.

External Links

Machine Information

Stellar Wars backglass
Name
Stellar Wars
Manufacturer
Williams
Year
1979
Type
ss
Display
alphanumeric
Players
4