Go-To Flipper
Balanced
Full Rules
This is the add-a-ball version of Buccaneer.
Ship Ahoy is a poor tournament game but is sometimes seen in league play. Part of the problem with it is its narrow scoring range. Each of the 11 numbers is worth 5k when first scored, then just 500. Once the numbers are done, the only ways to score more meaningful points are to hit the top bumper for 1K or go through the top center lane for 5k. It all comes down to how long your balls last rather than skillful shooting, assuming you manage to get all the top lanes via your plunges.
Note you can shoot the ball through the center spinner via a bank shot off the opposite slingshot.
Playfield Risk
down the middle through the spinner; down either far side bouncing off a bumper out of control; down the 10 or 11 lane and into a slingshot out of control. Don’t miss spinner shots into the two rubbers either side of it\!
External Links
Machine Information

- Name
- Ship Ahoy
- Manufacturer
- Gottlieb
- Year
- 1976
- Type
- em
- Display
- reels
- Players
- 1