Quickie Version
Left side all day. Shoot the bullseye target or center roto target from the right flipper; backhand the roto target from the left, either directly or off the edge of the bumpers.
Go-To Flipper
Right
Skill Shot
plunge for a lit lane.
Full Rules
Shoot the roto target, scoring points and up to 5 bonus advances. If you can make the narrow left bullseye shot and the return feed from it is good, shoot that.
Ignore the vari-target and the right side saucer unless the flippers are too weak to hit the roto target consistently. Ignore the stand-ups, too, unless EBs are enabled and a stand-up is lit for one. The rebounds from the roto target tend to be safer than hits or misses to the vary target and misses to the saucer. If the left flipper isn’t strong enough to go after the roto target, try to transfer to the right flipper. If you must shoot to the right side of the game from the left flipper, go for the saucer rather than the vari-target.
Bonus maxes at 15K, no multiplier.
Playfield Risk
Bumper action (fully exposed, highest risk) and rebounds off any targets. The wide-open playfield lends itself to rebounds that may go anywhere - - drain, go to a slingshot or come to a flipper. Rebounds from the roto target and the far left chute are the most predictable and safest.
External Links
Machine Information

- Name
- Jet Spin
- Manufacturer
- Gottlieb
- Year
- 1977
- Type
- em
- Display
- reels
- Players
- 4