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The Wiggler

Bally • 1967 • em

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Quickie Version

hit the center blue bumper to close the flippers, then shoot the top left chute.

Go-To Flipper

Balanced

Skill Shot

make the center lane after having the ball hit the lit one of the two top rubbers to change its value from 10 to 200.

Full Rules

Hitting the blue mushroom bumper in the center zips the flippers shut. Hitting either yellow mushroom bumper on the right or left opens the zipped flippers.

Balls shot into either saucer on the right side will be locked. These will score the indicated value of 200 for upper and 100 for lower only when released for multiball. To unlock the balls and play multiball, hit the blue mushroom bumper in the center of the playfield. Remember that also zips the flippers shut, so you can often just wait for the balls to settle on the flippers unless a ball hits one of the yellow bumpers first. They won’t do that on release, but may be kicked into a yellow bumper by one of the slingshots or upper pop bumpers.

Balls shot into the upper left chute will open the flippers if zipped, open the ball return gate at the lower right, and score from 100 to 500 points based on which lights you have activated.

The left yellow bumper changes the value of the upper left Wiggler lane, cycling it through 100-300-500-back to 100. Ideally, you want to hit the bumper to change it until it’s on 500, then leave it there. That’s the time to make the most of the Wiggler chute.

Playfield Risk

It’s all bumpers; try to just graze them. Most rebounds will land on the slingshots or drain, so be prepared to manage the slingshot kicks with nudging. The lower saucer kickout usually isn’t too bad; the upper one often hits a bumper.

External Links

Machine Information

The Wiggler backglass
Name
The Wiggler
Manufacturer
Bally
Year
1967
Type
em
Display
reels
Players
4