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Magic City

Williams • 1967 • em

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Quickie Version

UTAD, but be sure to get all of the MAGIC letters and, once lit, shoot the center star target along the way.

Go-To Flipper

Balanced

Full Rules

While I don’t think much of this game, I have seen it used in competition a few times, so here’s a quick summary. Skill Shot is to hit the top “advance and on bumpers” rollover, then drop down into the lane for a M-A-G-I-C letter you don’t yet have. Then it’s UTAD; you want to try to nudge the ball off the top of the three upper bumpers so that it goes up one of the MAGIC letters and then down another one. There are two reasons for this: first, those magic lanes are worth 100 points each, the highest value on the game. Second, once you finish MAGIC, you want to hit the center stand-up target to get the star. Getting the star lights the upper blue bumper for 100, which then becomes your top UTAD goal. You can try shooting at the center target right away to advance your magic letters towards the star, but rebounds and misses can be dangerous; exercise caution on that approach.

C-I-T-Y is useless other than for replays and extra balls, which will be turned off.

Playfield Risk

Bumper action and rebounds off the needed stand-up targets. When the ball is active around the lower bumper, do not flip unless you can clearly move the ball higher\! You risk having it drain underneath the flipper otherwise.

External Links

Machine Information

Magic City backglass
Name
Magic City
Manufacturer
Williams
Year
1967
Type
em
Display
reels
Players
1