Quickie Version
UTAD, via the sides, not the center.
Go-To Flipper
Balanced
Shots to Master
Up each side.
Full Rules
Light the bumpers going through the top lanes: \#1 lights the left bumper, \#3 the center one, \#5 the right. I tend to prefer soft plunging for the 5, since the ball hits the side bumpers more often than the center one, plus it’s the easiest to get. Avoid the 2 and 4 lanes, they don’t light a bumper and the ball falls through them to the middle without hitting any bumpers; plunges to the 1, 3 or 5 will usually hit the bumper below them at least once. Then hit the bumpers all day. Shoot the ball up the sides of the game rather than between the drop targets in the middle.
Ignore the dragon drop targets themselves. If you accidentally light the extra ball stand-up in the center and EBs are on, go ahead and shoot it.
The “bao” is because the game has a unique sound to it, easily identified from well across the room.
Playfield Risk
Balls coming down from above anywhere other than smoothly along the sides are risky; deflections off of those dragon push-down targets easily drain. This game always feels like you’re playing it subject to two gravities - - balls fall hard and the flippers feel underpowered against them. The push-down and stand-up targets all have rebound risk. Watch out for balls rolling up the flipper and into the side lane drain if you try to cradle a ball heading towards the inner part of a flipper.
External Links
Machine Information

- Name
- Dragon
- Manufacturer
- Interflip
- Year
- 1977
- Type
- em
- Display
- reels
- Players
- 4