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Orbit

Gottlieb • 1971 • em

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Quickie Version

shoot the spinner on the right and the vari-target on the left to increase bonus, then try to go through the top right gate to collect it; repeat.

Go-To Flipper

Left

Shots to Master

Spinner, vari-target.

Full Rules

You may have seen its solid state younger brother, Super Orbit, in a tournament, but the original Orbit has pretty much the same rules as junior, just one less scoring digit. He’s the scoop.

The Skill Shot is to plunge the advance bonus lane, the center of the three at the top left. Just watch out, on some games the ball may then go SDTM.

Strategy is three-fold: one is hitting the vari-target, which advances bonus and scores points; the further back you push it, the better, up to 5000 plus five advances. See where the ball rebounds after you hit this; you may be able to get the ball back to a cradle on the left flipper after your shot. Second is shooting the right side spinner, which also advances the bonus and is usually a safer shot than the vari-target when you miss. Third is towards the upper always-open gate, good for 3000 and a free plunge.

There’s also a lower gate, opened when the ball goes through the left return lane, so nudge the ball into that when you can. Shots through the upper gate will close the lower gate if it’s open.

Bonus maxes out at 10,000 and is doubled on the last ball.

Ignore the 500-point lanes and stand-up targets.

Playfield Risk

Bumper action is the highest risk. Rebounds from the vari-target can center drain or on rare occasions hit the top of the left slingshot mount and bounce out the left outlane. Balls coming down either side lane or the spinner tend to be safe though not a sure thing.

External Links

Machine Information

Orbit backglass
Name
Orbit
Manufacturer
Gottlieb
Year
1971
Type
em
Display
reels
Players
4