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Warlok

Williams • 1982 • ss

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Quickie Version

shoot the three \#1 drop targets, then left spinner / orbit “Big Shot” all day unless the return from it drains down the middle; in that case, get the \#3 drop targets instead and shoot the spinner next to them.

Go-To Flipper

Right

Skill Shot

get one of the top lanes. There should be a gate right of the “Z” lane; if the gate has been removed, the ball can dribble down without hitting anything on the plunge.

Full Rules

Completing any set of drop targets lights the adjacent spinner: left bank the left spinner, top bank the top right one and center drop bank the mid-right side spinner. Spinner points can be significant at 2K per spin.

Bonus is earned by hitting the three drop target banks; you get up to 7K for each of the three numbered sets. Once you complete a target bank, the gate on the right lights to collect bonus, which does not reset for the rest of the ball. You do have to re-complete a numbered bank to recollect its bonus through the gate, though. Have all three sets done and you can collect all three bonuses with your multiplier.

Completing the top X-Y-Z lanes is your bonus multiplier advance up to 5X for a maximum of 105K. With the gate active, there’s no limit to how many times you can collect bonus. Bonus and multipliers reset each ball.

The return lanes and the upper left stand-up target are each worth 7K and also spot a \#3 target from the top bank. It’s pretty easy to get a ball approaching a flipper to deflect up a return lane to score it. Balls also zip fast down the return lanes and transfer easily to the opposite flipper.

Playfield Risk

Similar to Blackout, mostly bumper feeds, a left orbit shot at an unlucky speed or bounce that center drains, and once in a while a drop target rebound. Slingshot drains are rarer than on most games.

External Links

Machine Information

Warlok backglass
Name
Warlok
Manufacturer
Williams
Year
1982
Type
ss
Display
alphanumeric
Players
4