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Trident

Stern Electronics • 1979 • ss

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Quickie Version

Stand-up and drop targets until your spinner values and bonus multiplier are maxed, then spinners all day.

Go-To Flipper

Balanced

Skill Shot

get the top saucer.

Style Alert

Go with the Flow\!

Full Rules

This is a spinner plus bonus game. Targets have some value, but are more useful for raising your spinner and bonus values.

Base bonus goes up to 19K and is earned by hitting the stand-up targets, upper slingshots, both return lanes and the right outlane. For bonus multiplier, shoot the upper left drop targets. The bank starts with only the \#2 and \#4 targets raised; get those for 2X. The targets reset and now \#’s 1, 3 and 5 are up; get them for 3X; next 1-2-4-5 give you 4X; finally, shoot all five to get 5X.

The spinner values are increased by the stand-up targets at the top right. Each is color-coded: the top white target and center orange target add 400 per spin to the left spinner. The green and yellow targets add 400 per spin to the right spinner. The bottom pink target adds 1000 to one of the two spinners; which one alternates with 10-point switches. When all five stand-ups have been hit, the spinner with the 1K light on will be worth 2000 per spin and the other 1000 per spin.

The right outlane has a post-return below it; balls falling at the proper speed and alignment will bounce off it and up onto the return lane above the right flipper.

Top saucer value goes up one step for each drop target bank completed: 5K, 10K, 20K, 30K. The left return lane value goes up one step for each left rollover button hit: 2K, 4K, 6K, 8K.

Strategy is to concentrate on the two target banks at first to build up your spinner values and both base bonus and bonus multiplier. Once those are at high values, abandon the targets and shoot spinners exclusively. Give preference to the spinner which currently has the 1K add-on light lit. Transfer the ball to whichever flipper has the shot for that spinner.

Flow Style Alert\! Watch out for losing the ball up and out the right side if you try to trap for a cradle with the ball coming too fast to the right flipper or by using a dead bounce to it off the left flipper. You’ll also find that ripping the spinner on the fly as the ball comes down the left chute gives more spins than a cradled shot, so use the ball’s motion to your advantage.

There’s normally a center post between the flippers; it may be removed or missing its rubber in competition, so check for that.

Everything resets each ball.

Playfield Risk

The bumper area is where your trouble comes from. The ball can exit to either outlane, to the center drain, or to any of the four slingshots that generate dangerous side-to-side action, more than on most other games as you’ll discover. Balls ping-ponging between the upper slingshots look dangerous and are\! Target shot rebounds sometimes bounce down the center but are more likely to end up hitting a bumper or lower slingshot next. Spinner shots that only go halfway up can fall back to a center drain or slingshot.

External Links

Machine Information

Trident backglass
Name
Trident
Manufacturer
Stern Electronics
Year
1979
Type
ss
Display
alphanumeric
Players
4