Quickie Version
Up Top until bonus is at 15K, then A-B-C-D for double bonus, then UTAD.
Go-To Flipper
Mild bias Right
Skill Shot
hit as many of the top white advance bonus micro buttons as you can, while also trying to hit the orange “opens gate” rollover.
Full Rules
Somewhat like Triple Action / Star Action with return lanes [see below].
Strategy: UTAD until you have maxed your bonus at 15K. At that point, shoot for the A-B-C-D large drop targets to get double bonus. You may want to do another top shot or two first so that the lower gate is open before you go after whichever you still need of A-B-C-D. You can often get both the A and B in one shot via a bank shot off the side rubbers; the other way to get A and B is from shots to the top where the ball falls down the center into the middle bumper and bounces off of it into the A and or B. C and D are direct shots from the flippers, although you can also collect these randomly off sling bounces.
You also get a bonus advance for each trip through either of the return lanes.
Once your bonus is at double 15K, UTAD.
Don’t bother to shoot the spinner; even at 100 per spin, the risk of drain is too high to make it worthwhile. Up top is far safer.
It’s really hard to make up ground on this game once your bonus is maxed out; the point values for things are too low to get more than 10-15K in “scrounge points,” even on a really long ball; figure maybe 3K per minute, so it takes about 10 minutes of ball time to accumulate 30K outside of bonus. It’s therefore extremely important to get as close to maximum bonus as you can every ball. If you’re down 50K or more going to the last ball … you’re screwed.
Playfield Risk
Bumper action most of all; the drop target and spinner rebounds have risk, too. Balls up top can land on a spinner post and then center drain or deflect to a slingshot or outlane.
External Links
Machine Information

- Name
- Star Pool
- Manufacturer
- Williams
- Year
- 1974
- Type
- em
- Display
- reels
- Players
- 4