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Genie

Gottlieb • 1979 • ss

GRBKZ-ML8Oe

Quickie Version

Shoot any lit drop target in the four-bank above the right flipper, otherwise UTAD through the left side or center spinner. If the ball gets near the left bumper, try to nudge it out to the center of the playfield.

Go-To Flipper

Balanced

Full Rules

Genie was a better game when first released than it is now. I’ve only played one Genie in the past decade that played fast and clean; the others were slow and tedious, set shallow to attempt to offset weak flippers. Most Genie’s flippers are no longer able to zip the ball around the game adequately. In one case, a wise tournament director replaced the metal pinball with a lighter ceramic one, which made the game play roughly as it originally did. My description of how to play Genie here will presume you have tolerable but not great flipper power.

Bonus is important on Genie. Hitting any drop target in the 4-bank above the right flipper will increase your bonus multiplier when the bank is lit. It cycles on switches, so if it’s not lit, go up top through either the center spinner from the left flipper or your choice of spinner or towards the upper playfield from the right flipper. If the spinner is lit, take it from either flipper, but remember getting your bonus X is more important if both the spinner and the drop target bank are lit. The pinner is lit by going over the red star rollover in either return lane; you can shatz either direction to get it if the ball hasn’t rolled through it yet. But the spinner isn’t a big deal here because first, it unlights after you shoot it and second, most Genie spinners don’t give a lot of spins per shot.

Genie is yet another Gottlieb game with a collect bonus saucer that activates automatically once your base bonus reaches 20,000. As with the other such games, you’re better off not collecting it unless your bonus multiplier is 4X or 5X; if you’re below that, work on raising the multiplier first.

When you have the ball in the upper left mini-playfield, try to finish one color set, either red [4 drops] or white [3 drops]. Getting a set scores 10,000 and lights the white targets to be worth more – as the playfield says, 5000 and 3 bonus advances. In my experience, though, most Genie’s upper flippers are too weak to allow you much ball control or the ability to aim precisely, so do what you can to just keep the ball up there.

Ignore all stand-up targets unless extra balls are on, in which case do shoot that when lit.

Plunge is largely irrelevant since all lanes score the same (5,000 when lit, i.e. just the first time, 500 thereafter), but I like the A since the ball sometimes bounces off the bumper towards the upper left mini-playfield or back up the A where you can then get another 5,000 if you can nudge it into the B lane. On a few Genies, the D plunge will kick off the bumper below into the (unlit) collect bonus saucer.

Playfield Risk

I think this will be my longest discussion of these drains. Saddle up\! Balls falling down through the spinner or through the gap between the upper playfield flippers can both center drain. Balls coming down from the top right below the saucer can center drain if they don’t roll smoothly down the rubber but bounce slightly away from it instead. Nudging after the ball hits that rubber is largely ineffective due to the game’s weight and shallow pitch; to have any chance, you need to nudge before or as the ball hits that rubber. If the ball exits the area above the left side A-B-C-D lanes right of the D, watch out for center drains; the ball needs to either fall very softly to the left flipper or kick away harder towards the right flipper. When the ball goes into one of the A-B-C-D lanes, try to get the bumper to knock the ball to the center of the playfield rather than down the 50-50 drain lane below the bumper. If it does go down there, you’ll need some precise nudging to save the ball. Remember when doing so that you’re nudging the machine under the ball, not the ball\! Nudge from the right, but timing is critical. Stand-up targets have rebound risk, but should be avoided anyway. Balls gently hitting the rubber immediately right of the lower right flipper often bounce just hard enough to go over the right flipper and down the middle rather than across to the left flipper. Drop target rebounds are usually safe.

External Links

Machine Information

Genie backglass
Name
Genie
Manufacturer
Gottlieb
Year
1979
Type
ss
Display
alphanumeric
Players
4