Hosting provided by playfield protectors

Team One

Gottlieb • 1977 • em

GRpZ2-MDO9d

Quickie Version

Shoot the “rollunder” gates in order and the lit saucer.

Go-To Flipper

Balanced

Skill Shot

whichever number you don’t already have. Try for something other than the 4 on ball one, since you can always soft plunge for the 4 later if needed.

Full Rules

Team One is designed as add-a-ball, but the add-a-balls can be converted to scoring points [usually 50000], and this is how the game is most often set for competition play. The playfield is very similar to Abra ca Dabra, but with a few additions and some different rules.

On a few Team Ones, a plunge into the 1 or 4 lane will occasionally drain down the middle; if yours does that, go for the 2 or 3 instead. The game may also be set so that getting the 2 or the 3 gives you both numbers, which makes it even more desirable to get one of them.

You want to do two things here: hit each star target when the soccer ball above it is lit and eventually complete all of the 10 targets and try to get the ball to go through all six [vs. four for Abra Ca Dabra] numbered lanes.

Lanes 1-4 are at the top; lanes 5 and 6 are near the flippers at the bottom. There are also two pad targets, a 5 and a 6, hidden behind the top drop targets on each side. This provides one other way to get the 5 and 6. As on Abra, you can shoot the ball up the 1 and 4 lanes directly [flipper strength permitting], and up the 2 and 3 lanes via bank shots off the rubber behind the drop targets. Numbers carry over from ball to ball, so finish the set a.s.a.p.

For the targets, like Abra, the lit target is worth more, but here, it’s a fixed 5000 lit vs. 500 for unlit targets. Switch hits change the lit target, so it will eventually cycle to light each of them in turn. Finishing 1-6 scores 50000 and raises the target values by a factor of 10 to 5000 for unlit targets and 50K for lit ones. If you are close to completing all of the drop targets, go ahead and shoot the remaining few, even if none of the remaining ones are lit, to set up raising their value. Once you finish the drops, in order to reset them, you must either hit the center stand-up target or get the ball through one of the two outer return lanes.

I’ve found that on a Team One with decent flippers, I can backhand the upper drop target (or the number behind it, once exposed) from a cradle on the flipper. If that target is a one number you still need, or is lit, go for it.

Team One is a good tournament game, rewarding precision drop target shooting.

# **The Jungle [EM - Gottlieb, 1965 - conversion]

This game is Gottlieb’s Dodge City with different artwork on the playfield, backglass and apron cards. The scoring is the same and is as shown below.

The points here are mostly in the rollunder gates A-E and the two side saucers. You need to shoot the rollunders in order; only the one you need next will be lit. Completing all 5 raises their value by a factor of 10. Doing so again raises the value by a factor of 100. The base value of each gate is set by a spinning Roto wheel set underneath the playfield; all you can see of it are five numbers in small windows in the playfield, one below each rollunder, ranging in value from 2 to 5, plus a star worth 1 that awards an extra ball. Once you have the value at 100X, the next rollunder you hit will score 100 times the value in the window under it, then reset the base value to 1.

One of the two side saucers will be lit at any time. At 50, 100 or 150 points per shot, that’s good value when lit; ignore whichever one is not lit. Changing the tens digit of the score swaps which saucer is lit.

Each rollunder shot lights the bumper above it for 10 instead of 1 point. The center bumper is always worth 10.

If the ball starts to drain out either side, nudge to get it into whichever outlane is worth 50 and spin roto.

Playfield Risk

The least risky shots are the two saucers and the A and E gates, though missing the A and E shots is easier to do due to the angle involved. The B, C and D gates have risk from the bumpers behind them that can smack the ball back at you. With all the posts and the fact that 2” flippers are harder to aim, expect a lot of missed shots hitting those posts.

External Links

Machine Information

Team One backglass
Name
Team One
Manufacturer
Gottlieb
Year
1977
Type
em
Display
reels
Players
1