Quickie Version
Spinner all day is one choice; the other is shooting the two captive balls to build up the bonus and shooting A-B-C-D to activate double bonus.
Go-To Flipper
Balanced
Shots to Master
Spinner and captive balls.
Full Rules
This is a 2-player version of Boomerang with very different artwork.
Skill Shot is the top hole for 3000.
When you shoot the spinner, if you get decent point action in that center circle and at the end of it the ball drops out safely without draining most of the time, stick with the spinner. If not, try the bonus route. Bonus maxes at 15000, 30K with the doubler.
Don’t bother trying to shoot the ball into the arcs just centerward of the captive ball lanes, nor up the center to the right of the spinner. Neither is good risk-reward.
Playfield Risk
The shots for the twin arcs between the center bumper area and the outer captive ball alcoves and the spinner are the only immediately safe shots, but if the feed when the ball comes back down is bad, you may be better off hitting the captive balls. The captive ball shots have (immediate) rebound risk. Everything depends on the speed and angle at which the ball comes down from the top by whichever means or how the rebounds go if you shoot the stand-up letter targets or captive balls.
External Links
Machine Information

- Name
- Flicker
- Manufacturer
- Bally
- Year
- 1975
- Type
- em
- Display
- reels
- Players
- 2