Quickie Version
shoot the center stand-up target when it has matching red and yellow lights, otherwise UTAD to the sides of the bumpers.
Go-To Flipper
Balanced
Full Rules
Pretty basic. Color-coded top lanes light the corresponding colored bumper underneath when made. The more lit, the better, but you can only get one on the plunge.
The primary point-maker here, other than just bumper-love and getting lucky with an up-one-top-lane-down-another bounce off the bumpers, is the center target. The center target is only worth 10 points, except when the red and yellow lights below it are on matching values; it then scores that value, up to 300 points (specials are worthless). Each red or yellow bumper you hit raises the light below the center target for that color one notch; it rolls back down to 50 points after the special. Getting them to match and then hitting the target is the only partially skill-based play on the game. If you’re looking for a “coin-flip” game against a superior opponent, this is a good one to pick.
Playfield Risk
Mostly bad feeds out of the bumpers down the middle or into the slings. The side lanes can also put the ball into the slings leading to a side drain. Be extra careful not to flip into a bumper.
External Links
Machine Information

- Name
- Cross Town
- Manufacturer
- Gottlieb
- Year
- 1966
- Type
- em
- Display
- reels
- Players
- 1