Hosting provided by playfield protectors

Solar City

Gottlieb • 1977 • em

GrEZ5-MJ9y3

Quickie Version

Shoot all of the drop targets, then UTAD for the 5000 lane.

Go-To Flipper

Balanced

Full Rules

This game is a 2-player version of Target Alpha. They both share the playfield layout with El Dorado / Gold Strike, among others. I list it separately because the scoring is different.

On Solar City, the all drop targets are worth only 300 points, lit or not, the lowest value of any variation of this game. This makes the game even more heavily bonus-weighted than its brethren. The goal as on the others is to get as many of the targets as possible to maximize your bonus. Bonus is 1000 per target and is doubled on your last ball, making it more important then. Unlike most machines where the playfield light corresponding to a drop target indicates it’s now worth more than base value, the lights here only come on to indicate that you’ve knocked down that target.

Unlike El Dorado, the targets do not reset when completed. Once the targets are down, you’re left with just the lanes and the only-100-point bumpers. Focus on that top lane for 5000 if you can and try to drain out the side for 5000 rather than down the center.

Key Feeds: watch the three feeds on this machine carefully\! When the ball comes down the left lane into the left bumper [feed 1], does it tend to come to the left, meaning either a drain out the left or a feed the left return lane, or come out the right, to either the left flipper or down the center? You’ll need to be nudging either way but check its natural tendencies first.

When the ball comes down the right side, it can be moving slowly if it falls through the left of the two lanes [feed 2] and hits the right wall or rattles unevenly down the right lane, or it can be moving faster if it falls cleanly down the right lane [feed 3]. Again, where does each tend to go? If the clean fall comes out fast enough to reach the left flipper, don’t nudge. If the slow fall comes out and thinks about slipping to the right towards the inlane/outlane divider, nudge.

The drop targets on the right are rarely backhandable, but you can often do a “well-timed-flying-backhand” into them when the ball is coming to the right flipper. If it looks like the ball is headed that way in such a manner that you’re not likely to be able to trap it on the flipper, give this a try.

Playfield Risk

It’s all targets, any of which can have a bad rebound. The other thing is the key feeds mentioned below - where do they go and how much does that vary with ball speed?

External Links

Machine Information

Solar City backglass
Name
Solar City
Manufacturer
Gottlieb
Year
1977
Type
em
Display
reels
Players
2