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Dodge City

Gottlieb • 1965 • em

GrJen-MQ4l6

Quickie Version

Shoot the “rollunder” gates in order and the lit saucer.

Go-To Flipper

Balanced

Skill Shot

Make either of the two center lanes that score 50 and spin the Roto.

Full Rules

The points here are mostly in the rollunder gates A-E and the two side saucers. You need to shoot the rollunders in order; only the one you need next will be lit. Completing all 5 raises their value by a factor of 10. Doing so again raises the value by a factor of 100. The base value of each gate is set by a spinning Roto wheel set underneath the playfield; all you can see of it are five numbers in small windows in the playfield, one below each rollunder, ranging in value from 2 to 5, plus a star worth 1 that awards an extra ball. Once you have the value at 100X, the next rollunder you hit will score 100 times the value in the window under it, then reset the base value to 1.

One of the two side saucers will be lit at any time. At 50, 100 or 150 points per shot, that’s good value when lit; ignore whichever one is not lit. Changing the tens digit of the score swaps which saucer is lit.

Each rollunder shot lights the bumper above it for 10 instead of 1 point. The center bumper is always worth 10.

If the ball starts to drain out either side, nudge to get it into whichever outlane is worth 50 and spin roto.

Playfield Risk

The least risky shots are the two saucers and the A and E gates, though missing the A and E shots is easy to do due to the angle involved. The B, C and D gates have some risk from the bumpers behind them that can smack the ball back at you. With all the posts and the fact that 2” flippers are harder to aim, expect a lot of missed shots hitting those posts.

External Links

Machine Information

Dodge City backglass
Name
Dodge City
Manufacturer
Gottlieb
Year
1965
Type
em
Display
reels
Players
4