Quickie Version
up top until you have collected three of the four top lanes, then drop targets all day.
Go-To Flipper
Balanced
Skill Shot
get one of the four suit lanes at the top. Uncollected lanes are the ones lit and are worth 5000; already-collected lanes are unlit and worth 500. Given a choice on the plunge, take one of the center ones since it’s easier to get one of the side ones during game play.
Full Rules
This is another game where the drop target value increases as you do other things, in this case, complete more lanes at the top. Drops are worth 1000 \+ 1000 per completed suit lane. Thus, like on Card Whiz, you want to defer hitting the drops until you’ve raised their value. In this case, though, completing all four suits doesn’t raise the value but lowers it\! You get 5000 points for finishing the four suits and the lanes reset and relight. The ideal situation for shooting drops is to have three of the four suits completed.
One you have at least two suits, go ahead and start shooting drop targets. Which ones to shoot, though, are actually the opposite of what the game’s playfield suggests\! You do get 5000 points for completing the next “hand,” e.g. the two jacks, then the three queens, then the kings-queens full house, then the royal flush, but you want to “milk” the target bank for a while before you complete it. Be careful once you’ve shot some drops, though: it exposes bare rubber behind them. Shots into bare rubber, especially behind the center three drops, are more likely to drain than shots to the targets.
On this game, you need to think “flow” and “dead bounce” a lot. When the ball rolls down a return lane, it will be going too slow to transfer across, but may also be too fast to cradle. You’ll need to be able to shoot on the fly. And since the ball will drain if you hold up the flipper to get it to roll up the wire guide, cradling isn’t as easy as on modern games. Dead bouncing is the best way to get to a cradle. You’ll have plenty of opportunity to do dead bounces off shots to the drops but be careful: a too-fast dead bounce will also roll up and out the gap above the flippers.
The suit lanes also light corresponding lanes at the bottom; more lights, more points.
When the ball is headed out one of the side lanes, you can often still save it with a well-timed nudge as it gets to the post below the outer edge of the bottom of the lane. Don’t nudge too soon\!
Playfield Risk
Rebounds from the drop targets, especially the center Queen; hit that one on the edge. You can also get a bad feed from the top or from either side lane. Observe the speed when the ball rolls off of the center triangle above to rebound from the side wall and of the ball through the side lanes. Most speeds will be safe, but some may lead to center drains or balls into the slingshots; those are the ones you want to nudge to change.
External Links
Machine Information

- Name
- Jacks Open
- Manufacturer
- Gottlieb
- Year
- 1977
- Type
- em
- Display
- reels
- Players
- 1