Quickie Version
Shoot the ball over the 5 star rollovers towards the drop targets to increase the saucer value, then saucer all day from the left flipper and left lane to the top from the right.
Go-To Flipper
Bias Right to build saucer value, bias Left once value high
Skill Shot
the left orbit shot is fine if the feed from it is good. If the feed is not consistently good, go for the lit lane of the four at the top instead.
Full Rules
Basic strategy is to shoot the drop targets and top saucer while having the ball go over the central star rollovers en route. The stars increase the saucer value [top right, base value 1000] by 1000 per rollover collected to a maximum value of 6000. Shooting the center rollover should go through the spinner. Balls shot at the two left rollovers should continue onward to get a drop target or two. Shooting the right rollover is close to the shot for the saucer. The riskiest rollover is the second from the right, where shots continue on into the right bumper; watch out for the rebound\!
Top lanes and upper left lane advance bonus, maxes at 15000. Double bonus is in two steps: first, get all five rollovers to light the left side center and right side center lanes; then get the ball through the lit lane to increase the multiplier. If you’re on the last ball, where the bonus is already doubled, this advances you to triple bonus.
Playfield Risk
Bumper action and rebounds from the drop targets. The saucer kickout is into the right bumper. The exits from the two sides lanes can center drain or hit the top of the slingshot mounts and go out of control and may require nudging. Balls coming down the left orbit are usually safe.
External Links
Machine Information

- Name
- Surf Champ
- Manufacturer
- Gottlieb
- Year
- 1976
- Type
- em
- Display
- reels
- Players
- 4