Quickie Version
UTAD, and nudge for as much bumper action as you can get.
Go-To Flipper
Balanced
Full Rules
It’s a bumper-love luck-box for the most part. Most points on the game come from the three stand-up targets and the six lanes. Only the two side stand-ups can be shot from the flippers, and most of the time you’ll be shooting them on the fly since cradling on this game isn’t that easy to come by. None of the six lanes can be shot directly from either flipper; you get one chance per ball to get one of the two at the top with your Skill Shot. The bumpers are only worth one point, lit or not.
The Slick and Chick letters are all about completing lanes to light specials and are largely irrelevant in tournament play. They do change the value of the top stand up target (that you can’t shoot).
The center gobble hole is worth 100 but ends the ball.
Despite the lack of side outlanes, the huge center gap keeps ball times down and makes house balls not uncommon.
Notice the hard rubber ovals just below the flipper tips: balls falling from above with enough speed that hit these often bounce up and across to where the opposite flipper can hit them. Don’t lose a ball you didn’t need to by giving up on it too soon\!
Playfield Risk
Everything drains or goes out of control here. 95% of your shots will hit either a bumper or a post and bounce wildly away.
External Links
Machine Information

- Name
- Slick Chick
- Manufacturer
- Gottlieb
- Year
- 1963
- Type
- em
- Display
- reels
- Players
- 1