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Night Rider

Bally • 1976 • ss

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Quickie Version

not really! Loops, bonus, the spinner and the number sequence all can add good value. "Hit what's lit for its highest value" is a viable strategy.

Go-To Flipper

Balanced.

Skill Shot

hit the stand-up target above the center flipper; doing so on the plunge raises the spinner value immediately to its maximum value of 2500.

Full Rules

The Skill Shot is to get just enough switch hits from the rubbers at the top to get the ball in the saucer when it’s worth 5000; it cycles left-to-right on 10-point or 100-point switches. When the top saucer is lit for double bonus, do whatever you can to get it. The instructions do not say what lights it, but it also seems to be controlled by switch hits.

Ignore the drop targets; while worth 3000 points when completing a bank, they’re a drain risk.

Playfield Risk

Balls exiting the bumpers are more likely to hit a slingshot or drain than land on a flipper, so beware. All targets have rebound risk.

External Links

Machine Information

Night Rider backglass
Name
Night Rider
Manufacturer
Bally
Year
1976
Type
ss
Display
alphanumeric
Players
4